Gadget

Extraction shooter BR1 Infinite is paying players for every in-game kill, drawing concerns about gambling and cheating

As spotted by Polygon, BR1 Infinite is offering players $10 (£7.41) an hour and $1 (75p) for every kill. The catch, however, is that spawning into a match costs $1 of your IRL hard-earned cash, so a bad run can damage your bank balance as well as your pride. BR1 Infinite bills itself as the […]

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Get a “new look” at Final Fantasy 7 Revelation at Gamescom’s Opening Night Live

Square Enix announced the news on X/Twitter, confirming we’ll get a “new look” at Geoff Keighley’s annual showcase on Wednesday 25th August at 7pm BST. Director Naoki Hamaguchi will be around to present the segment, hinting that we may be getting something a touch more substantial than a standard trailer drop. Hamaguchi has previously stressed

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Acclaimed photography puzzler sequel Toem 2 gets a release date

Details about Something We Made’s acclaimed photography puzzler sequel are limited, but it looks like players can expect more quirky characters and chill beats as Toem’s photographer protagonist sets off on a brand-new adventure about “uncovering hidden details, helping friends along the way, and documenting the world’s little wonders”. You can check out the latest

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Peak gets its final major update and a “new secret for you to discover” next week

In a brief update posted with a minute-long teaser, the indie team said: “we’ve been hard at work crafting Peak’s final Major Update, and we’re finally ready to drop it to the shore near you. Ok well, I guess near a peak…near you”. You can find out more (if not much more) in the video

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New Lies of P documentary teases next game “is going to be really fun and emotionally moving”

The internal team at Round8, known as Nough, said the name stems from “not enough, but without the e” because “we’re never enough, there’s always room to improve, so when we develop games, we keep refining them because they can always be better”. With defining traits described as “tenacity” and “determination”, the studio says this

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Steam reportedly refunds Battlefield 6 player with 470 hours logged after EA quietly pulled Rush mode from Quickplay

Reddit user ExplorEverythingOnce states Valve refunded the full $109.24 (roughly £81) that they paid for the game’s Phantom Edition, despite roughly 470 hours logged – more than 230 times Steam’s usual cutoff. Rush disappeared without warning earlier this week as part of patch 1.4.1.5, buried among a batch of otherwise minor fixes. It’s still ostensibly

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What we’ve been playing – “I’ve wanted to go to demon school for a while”

A few of the things that have us hooked this week. Here’s another question: do you remember what you were playing last week? You don’t have to! The What We’ve Been Playing archive has you covered. The first few days of playing any fighting game is about finding a character, and I’ve been hunkered down

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More playable species might be coming to Guild Wars 3 later down the line, according to latest developer blog post

The blog post, titled ‘our approach to playable species in Guild Wars 3′, starts by establishing that four species will be playable from the games’ release. Humans and Asura are options we’ve been able to play in prior games, though the Kodan (bear people) are a fan favourite who will be playable for the first

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Baldur’s Gate 3 third anniversary stats reveal most killed NPCs, most used weapons, and Dark Urge players aren’t the most murderous playing the game

Alongside an infographic detailing the most-killed story NPCs in the game – it’s argumentative tiefling Zevlor, from the Druid’s Grove, if you’re asking – Larian revealed that “more non-Dark Urge players have managed to murder Alfira than Dark Urge players”. This is remarkable because as a Dark Urge player, you have no choice: if the

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“There’s a huge amount to be learned” – how the pioneering years of gaming are being preserved for a new generation in a corner of south London

Archive of Retro Computing is free and open now. Paul Neve, the man behind ARC, is the course leader for undergraduate computer science at London’s Kingston University. And when I videochat with him ahead of this year’s showcase, he’s against a corkboard backdrop festooned with nostalgic magazine ads. “The heart of a system that grows

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