I have technically solved a lot of crimes from the comfort of my gaming chair, but it’s surprisingly rare for games to actually engage with the mechanics of a criminal investigation. You’ll chat to folk, maybe use your ‘detective vision’, and then the culprit is found. Warhammer 40,000: Dark Heresy asks more from you.
As an agent of the Inquisition, solving crimes and putting away heretics is your business. You don’t complete quests, you solve cases, log evidence, make accusations, torture and snoop—all in a universe where your word is law.
Owlcat’s given us a quick breakdown of Dark Heresy’s detective systems in the video above, but like my favourite inquisitor, Gregor Eisenhorn, I wanted to dig a little deeper and put some questions to Veronika Larionova, Owlcat’s senior narrative designer.
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